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My Projects
This page contains an index of my personal programming projects. There's also a work section, albeit a sparsely populated one.
Old
- Some content is 10+ years old, not representing my current thoughts
Index
3d Graphics (1 / 2)
▷
Product Importance Sampling
Sparse Voxel Octrees
Radiosity
Ambient Occlusion
Spherical Harmonics
HDR Environment Map Sampling
Software Rasterizer
Path Tracer
Low Discrepancy Sampling
GLSL
HDR Imaging
Physically Based Rendering
HLSL Raytracer
Sample Warping
Photon Mapping
Cellular Texturing
Adaptive RTRT
C# Game Engine
Lightmap Compiler
C++11 Ray Tracing / Marching
3d Graphics (2 / 2)
▷
Old OpenGL Demos
Motion Blur
Shadow Map
D3D9 / .NET Demo
Direct3D Based Quake2 Renderer
Simple Ray Tracer
Indoor Engine
PC / XBox Lighting Demo
OpenGL Terrain Engine
OpenGL Lightmap Renderer
3D UI Elements
Vertex Program
Work
▷
NVIDIA
NaturalMotion
mental images
Crytek
KPB
Machine Learning
▷
Gopher
Image Recognition
Haskell
▷
The Glorious Haskell Debugger
LRU Bounded Map
Neskell
Game of Life
Jacky
Maximal Rectangle
Hackage Diff
Julia Set
Ray Marching Distance Fields
Prefiltered Environment Maps
Mandelbulb
Hue Dashboard
Rust
▷
Half-Space Software Rasterizer
Gravitational N-Body Simulation
Game of Life
Terminal Graphics
Physics
▷
Stable Fluids
Cloth Simulation
Advection
Compression
▷
Blocksorting + Huffmann
DCT / BTC Image Compression
Wavelets
Web & Networking
▷
Newsfeed Alert
WebVSS
Network Programming
Websites
Meshing
▷
N-Patches
Geometry Images
Progressive Meshes
Surface Parametrization
Miscellaneous
▷
rsvp
Vim Scripts
NKS
Shiny
Fractals
Old VB Games
CRT 240p Scale Shader
Some of my code is available on my
GitHub Account
Browse Projects ▹
View Resume ▹
© 2002 - 2024
Tim C. Schröder
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